AI Insights · Timothy · April 2024
Top 5 io Games on Android in Russia Q1 2024
Discover the performance of the top 5 io games on Android in Russia during Q1 2024, highlighting weekly downloads and active user trends.
In the first quarter of 2024, the top 5 io games on the Android platform in Russia showcased varying trends in downloads and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Paper.io 2 from VOODOO saw a remarkable increase in weekly downloads, peaking at 311.6K in the week of March 4. The app's initial downloads were around 25.4K at the beginning of January, gradually rising to 182.7K by the end of March. Active users mirrored this trend, starting from 61.9K and reaching a high of 437.2K by mid-March before slightly declining to 358.6K in the final week.
Hole.io, another title from VOODOO, experienced a significant surge in both downloads and active users. Weekly downloads climbed steadily from 5.1K at the beginning of January to 121.4K by the end of March. Active users also increased, starting at 28.1K and reaching 532.8K by the end of the quarter.
Snake.io - Fun Snake .io Games from Kooapps Games had a strong start with 117K downloads in the first week of January. Although there was a decline to 53.2K by the end of March, the app maintained a consistent presence. Active users showed a slight fluctuation, beginning at 1.09M and stabilizing around 876.8K by the end of the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had a mixed performance. Downloads fluctuated, starting at 59.6K in early January, peaking at 112.9K in the week of January 22, and then dropping to 26.8K by the end of March. Active users followed a similar pattern, starting at 422.7K and experiencing a peak of 574.9K in late January, before settling at 392.6K in the last week of March.
Snake Clash! from Supercent, Inc. saw an upward trend in downloads, beginning with 43.2K in the first week of January and rising to 92.3K in mid-March before dipping to 55.9K by the end of the quarter. Active users increased from 77.2K in early January to a peak of 198.3K in mid-March, ending the quarter at 161.4K.
These metrics highlight the dynamic landscape of io games on the Android platform in Russia. For more detailed insights, visit Sensor Tower.